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AN INDEPENDENT GAME IN DEVELOPMENT

TeraFirma — Open World Survival Sandbox

The wilderness is just
the beginning.

Gather what the land offers. Learn the craft.
Build a place you can call your own.

Discover TeraFirma ↓
OPEN WORLDSURVIVALSANDBOX
01 / A WORLD TO MAKE YOUR OWNPromotional concept art · Not gameplaySCROLL TO EXPLORE ↓
ROOTED IN THE LAND. SHAPED BY YOU.

A wild world.
A life you build.

TeraFirma is an open-world survival sandbox about turning the resources around you into a place of your own.

From the first gathered stone to a carefully planned homestead, the vision is a world where practical skills and patient work give every creation a story.

Currently in development. The systems below describe the intended game experience and may evolve.

YOUR PERSPECTIVEFirst person.Third person.

Stay close to the work.
Step back and see what you’ve made.

MAKE YOUR MARK

Start with nothing.
Create something.

Five skills. Countless possibilities.
Explore the direction of TeraFirma.

Earthy mineral surface textureMATERIAL STUDY / DEVELOPMENT ASSET
01
BENEATH THE SURFACE

Find possibility in the stone.

Mining is the starting point for turning raw rock and ore into the materials your next project needs.

PLANNED GAMEPLAY SYSTEM
YOUR CORNER OF THE WORLD

Don’t just survive.
Put down roots.

A building system designed around planning your space and making it your own. Imagine a simple shelter becoming a workshop, a farm, and a home.

CONSTRUCTION PLANNINGIN DEVELOPMENT ↗
FROM THE WORKBENCH

A world in the making.

ACTIVE DEVELOPMENT
DEVELOPMENT UPDATE

From wilderness to a working settlement.

Our development build now brings together the core systems of an evolving sandbox world—from gathering your first resources to establishing a settlement above or below ground.

Explore an editable wilderness, reshape the terrain, excavate mines and prospect for ore. Chop and replant trees, cultivate nine crop types, and cook meals to support hunger and stamina.

Crafting connects raw materials to useful tools, textiles and construction components. Forges process metal, workbenches support queued production, and tools have individual quality, wear, repair and improvement.

Build with staged blueprints, placing walls, foundations, doors, windows, stairs, roofs and furniture. Organise supplies in chests, larders and resource shelves, with visible stored materials and drag-and-drop inventory management.

Use-based skills reward successful activities, while saving preserves your world changes, crops, buildings, supplies and character progress. Animal animation development is also underway, with idle, walking and running studies for 22 animals.

These systems remain in active development as we continue refining gameplay, balance and visuals.

01 / WORLD MATERIALSASSET DEVELOPMENT
Dry sand material with subtle natural ripples

Building from the ground up.

Clay, sand, and cultivated soil material studies are helping define the world’s natural surfaces.

02 / GATHERINGPROTOTYPE

Giving each strike a little more purpose.

An optional mining timing prototype explores bonus progress for good and perfect strikes.

THE NEXT CHAPTER IS STILL BEING WRITTEN

Come back as the world takes shape.

Join our Discord for development updates and community conversation.
Release timing has not been announced yet.

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