From wilderness to a working settlement.
Our development build now brings together the core systems of an evolving sandbox world—from gathering your first resources to establishing a settlement above or below ground.
Explore an editable wilderness, reshape the terrain, excavate mines and prospect for ore. Chop and replant trees, cultivate nine crop types, and cook meals to support hunger and stamina.
Crafting connects raw materials to useful tools, textiles and construction components. Forges process metal, workbenches support queued production, and tools have individual quality, wear, repair and improvement.
Build with staged blueprints, placing walls, foundations, doors, windows, stairs, roofs and furniture. Organise supplies in chests, larders and resource shelves, with visible stored materials and drag-and-drop inventory management.
Use-based skills reward successful activities, while saving preserves your world changes, crops, buildings, supplies and character progress. Animal animation development is also underway, with idle, walking and running studies for 22 animals.
These systems remain in active development as we continue refining gameplay, balance and visuals.


